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Pac-Man | Arcade Original in Godot 4q624p
Here’s a Pac-Man arcade game remake created in Godot that nails the original’s vibe. Made by Retro Specter. Beyond replicating the classic, it adds real-time displays revealing behind-the-scenes mechanics. Watch how ghosts shift targets based on Scatter/Chase modes or Pac-Man’s position—though their pathfinding logic stays identical across all ghosts. Displays also track active mode durations. 13n72
This is a really good remake with all the 256 levels.
Movement uses arrow keys. If a ghost catches Pac-Man, players lose a life: ghosts reset to the pen while Pac-Man respawns. Clear all dots to advance rounds. Zero lives means game over.
Scoring: 13p46
- Small dots (●): 10 pts
- Energizers (◯): 50 pts
- Ghosts eaten consecutively: 200 → 400 → 800 → 1600 pts
- Fruit appears twice per level below the ghost pen—first after 70 dots, second after 170. It vanishes in 9-10 seconds.
Ghost Names: 5t6z5e
Name | Color |
---|---|
Blinky | Red |
Pinky | Pink |
Inky | Cyan |
Clyde | Orange |
History: j4j4i
Pac-Man is a classic arcade maze game from 1980. Players guide the character through a maze, eating all the dots while avoiding four colored ghosts. Grabbing the larger flashing Power Pellets temporarily turns the ghosts blue and vulnerable, letting players eat them for extra points. It’s the original chase-and-collect challenge that defined a genre. You can experience this piece of gaming history fast and easy on kbhgames.sitesunblocked.org.